The heart of a Dwarf #1

 The old sailor had been right; The Broken Lance was full of distractions! Such a motley crew of vagabonds I haven't seen before!  The camaraderie of these fishermen is something to behold!  I don't envy the head on that Cory fella come morning after all the ale the others were pouring down him!

  I just needed a place as far from Sundabar as I could get, and the docks seemed to be about it. It was 4 years ago that Sundabar fell and my family stolen me at the hands of the dirty orcs!  I wanted to be far from Sundabar and my thoughts this night.  But before i could get properly drunk, I found myself sharing a table with some others.   These three tried making small talk – and seemed friendly enough, but I wasn't much in the mood to socialize.

  Soon, the half-elf, started singing and carrying on – much to the delight of the sailors. Truth is, he's pretty good – not that I'd ever tell him that!  Whilst he were playing, a Captain entered and caused a stir.  A few songs later, she approached us and offered the four of us a job.  Not sure the half-elf knows his way around a fight, but he could talk circles around most!  Between him and the Tiefling, they managed to negotiate us a fine deal to go to sea.  I don't know why I threw in with them, but  this trip will get me further from Sundabar than I'd hoped. 

  We four shared a room that night.  Three local thugs thought to get some easy coin by coming after us, but we sent them packing right quick!  

  The half-orc, Brunt, is a strong one.  He knows to use that maul of his. He's simple and straightforward.  Despite the orc in him, I find him to be alright. We'll see if that holds after a time on a ship with him!

  The half-elf, Davorin, likes the sound of his own voice. Talks a lot.  But, I can no deny that he's a smart one.  Knows things.  Asks lots of questions too. He's quick of wit, and always ready with a song or a spell.  At least the trip won't be boring!

  The Tiefling, Pym, I find interesting. I've not ever known a Tiefling before.  I'd heard they was little more than half-tamed demons, but I sense none of that from Pym. He comes across as honorable, and kind. He likes to think as well. This one will take some time to get to know.  There are many layers to him.  I don't know why, but I feel that I can trust him.  And trust is a rare treasure most times.

  I find myself trying to get a read on the three of them, and not giving up much about meself. Maybe on the trip to sea.  But not today.  Today is for me wife and son.  By Moradin, I miss 'em still.

  It's now the third morning at sea. By Moradin beard!  What business does any Dwarf have being on the sea? The twice cursed bloody ship doesn't ever sit still!  Soon I expect to have turned meself inside out for all the heaving and tossing over the side of the boat I've done!  The crew still find it funny, the bastards!  My stomach hurts from all the throwing up I've done! I've been so sick, I haven't even had words with the Orc that's part of the crew! Tog there should be thrown over the side of the boat now!  Bloody orcs!  World be better off with no orcs in it!

Chip on my shoulder #1
Secret thoughts of a warlock

One night, on the bow of the Dawnstar, a sailor wanders a little too close to the stranger in dark clothes.  He could swear he heard something.. a conversation or argument… However when he looked that way all he saw was the wizard and his raven staring in his direction.  He suddenly remembered the ropes he had to coil at the aft of the ship.

As the sailor retreated to the back of the boat Chip shifted on Pym's shoulder.  "It would be easier to just kill the Captain and take over.  Think of the GLORY!"

"Chip, you forget your place." Pym stared off at the sailors back.

"No I haven't!  I am your council and your eyes.  That is the contract I signed with your parents at your fathers behest.  Killing the Captain and taking over the ship would be the best coarse of actio..a..ahhAh!"  Pym's shoulder rose and fell sharply, causing the raven form to lose balance for a second.

"You can't get rid of me that easily Pym, you know that.  We're bound.  As much I am to you, you are to me.  I don't know why you have me in this ridiculous form."

Pym's eyes glanced to his familiars.  The malevolent intelligence there still unnerved him at times.  "I told you.  Me being called out as a Warlock could be dangerous.  It's not my fault you can't change into a pigeon."

"Lower life form, that's why not.  So, what are we planning to do with all the money we make?  Start an opium den?  I bet you would be good at running an opium den."

Pym sighed.  "No.  Probably open an orphanage."

"To molest small childr- ah!"  Pym had grabbed the raven and flung it out into the night.  In a few moments it landed on his other shoulder.  It appeared to be chuckling.

Session 1 - All Aboard
Life at sea

The party are drinking at the seedy dockside tavern known as The Broken Lance. The big news today concerns Cory McMadook, a local fisherman who has pulled in an enormous striped bass. Cory is currently being supplied with round after round of ale as the local fishermen crowd around to congratulate him. The whole tavern is in a jovial mood this evening, and even the normally beleaguered staff seem to be having a good time.

As the evening moves on and the drinks flow faster, you notice a young human woman enter the tavern. She has the look of a ship’s captain, complete with a long blue frock coat and the unmistakable aura of command. Many of the sailors and dockworkers either nod hello or divert their gaze as she walks past. She glances at your table momentarily before taking a seat with two large men.

The woman is Araveene Moonlight, an ambitious young sea captain looking for some muscle to accompany her as she plies the dangerous trade routes to the south.

Negations ensue and the Adventurer's finally agree to a fee for their service. 

After a gold advance, the Adventurer's are confronted by local thugs (Nice natural 1 Brunt!) and are forced to put a beating down. Two thugs run off and one is offered redemption.

The ship sets sail soon after the party is onboard. The crew is very busy for the first few hours, but after reaching open waters a pleasant rhythm settles over the ship. Some of the adventurers face the misery of sea sickness.

On the third evening, the Captain informs the adventurers of the true purpose of the trip – to seek out the Fortunate Son.

Session 0

Thanks for everyone who was able to make it to Session 0. Rico, we missed you! 

  • It seems that everyone was able to log in relatively easily. Discord went well although it seems that some hotel WiFi systems aren't all that great. To quote Pathfinder… "If I mute it and don't run FG, I can stay in and hear you. Otherwise, I start a death spiral on everything.


  • I will have Fantasy Grounds opened up most of the time so you guys can log on and get your 3rd characters created and ready to go. If you have a specific portrait and/or token, feel free to email it to me (daggerfortysix@icloud.com) and I will get those put on your character sheets.


  • We are going to be running a third party campaign mixed with some OSR AD&D and should be fun. I enjoyed everyone's interaction last night and look forward to seeing this play out.


  • Here is how the schedule will play out. Game day will be on Thursdays at 1900 MST except a few days as listed below. This is up on the Calendar as well so you can acknowledge if you will be there or not.

Jan 19
Feb 02
Feb 15 (Wednesday)
March 02
March 16
March 28 (Tuesday)
April 13
April 27
May 09 (Tuesday)
May 25
Jun 08
Jun 20 (Tuesday)
Jul 06
Jul 20



  • Some of the  house rules that I will be using include the use of Critical Hit and Fumble Tables and that Initiative will reset every round.


I'll see you all in January when we start! Let me know if you have any questions, comments, or concers.

~ Matt

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